更新捕获视频保存到文件和更新编译方法

This commit is contained in:
2025-12-18 23:36:08 +08:00
parent e13885266b
commit 6905562732
2 changed files with 57 additions and 13 deletions

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# Windows Sender Demo
This is a simplified demo of the Windows Host sender for DisplayFlow.
It demonstrates:
1. Screen Capture using Desktop Duplication API (DXGI).
2. Hardware H.264 Encoding using Media Foundation (MF).
2. Hardware/Software H.264 Encoding using **FFmpeg** (switched from Media Foundation for better compatibility).
3. Network Transmission using UDP.
## Prerequisites
- Windows 10/11
- Visual Studio 2019 or later (with C++ Desktop Development)
- Visual Studio 2022 or later (with C++ Desktop Development)
- CMake 3.10+
- **FFmpeg Development Libraries** (Shared)
- Ensure you have the `include` and `lib` directories.
- Example path: `D:\tools\ffmpeg-8.0.1-full_build-shared`
## Build
1. Open a terminal (Developer Command Prompt for VS).
1. Open a terminal (Developer Command Prompt for VS or PowerShell).
2. Navigate to this directory:
```cmd
cd demo\windows_sender
@@ -24,30 +28,49 @@ It demonstrates:
mkdir build
cd build
```
4. Configure and Build:
4. Configure and Build (Replace path with your FFmpeg location):
```cmd
cmake ..
cmake .. -DFFMPEG_ROOT="D:/tools/ffmpeg-8.0.1-full_build-shared"
cmake --build . --config Release
```
*Note: If your FFmpeg is installed elsewhere, change the path accordingly.*
5. **Important**: Copy FFmpeg DLLs to the executable directory.
- Copy `avcodec-*.dll`, `avutil-*.dll`, `swscale-*.dll`, `avformat-*.dll` from your FFmpeg `bin` directory to `demo\windows_sender\build\Release`.
## Run
Run the executable with target IP and Port (optional):
Run the executable with optional arguments: Target IP, Port, and Output File.
```cmd
.\Release\WindowsSenderDemo.exe <TargetIP> <Port>
.\Release\WindowsSenderDemo.exe [TargetIP] [Port] [OutputFile]
```
Example:
```cmd
.\Release\WindowsSenderDemo.exe 192.168.1.100 8888
```
### Examples
1. **Basic Streaming** (Default: 127.0.0.1:8888):
```cmd
.\Release\WindowsSenderDemo.exe
```
2. **Specify Target**:
```cmd
.\Release\WindowsSenderDemo.exe 192.168.1.100 8888
```
3. **Stream and Save to File** (for debugging):
```cmd
.\Release\WindowsSenderDemo.exe 127.0.0.1 8888 debug.h264
```
You can play the saved `debug.h264` using VLC player to verify the encoding quality.
## Implementation Details
- **ScreenCapture**: Uses `IDXGIOutputDuplication` to capture desktop frames.
- **VideoEncoder**: Uses `IMFTransform` (Media Foundation) to encode frames to H.264.
- *Note*: This demo attempts to feed RGB32 textures to the encoder. If the hardware encoder only supports NV12, conversion logic is needed (not fully implemented in this minimal demo).
- **VideoEncoder**:
- Uses **FFmpeg (libx264)** for encoding.
- Performs **BGRA to YUV420P** color conversion using `libswscale`.
- Configured for low latency (`zerolatency` tune, `ultrafast` preset).
- **NetworkSender**: Fragments the H.264 stream into UDP packets (MTU ~1400 bytes) and sends them to the target.
## Protocol

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#include <iostream>
#include <thread>
#include <chrono>
#include <fstream>
int main(int argc, char* argv[]) {
std::string ip = "127.0.0.1";
int port = 8888;
std::string outputFileName = "";
if (argc > 1) ip = argv[1];
if (argc > 2) port = std::stoi(argv[2]);
if (argc > 3) outputFileName = argv[3];
std::cout << "Starting Windows Sender Demo..." << std::endl;
std::cout << "Target: " << ip << ":" << port << std::endl;
if (!outputFileName.empty()) {
std::cout << "Output File: " << outputFileName << std::endl;
}
// Debug: Open file to save H.264 stream if filename is provided
std::ofstream outFile;
if (!outputFileName.empty()) {
outFile.open(outputFileName, std::ios::binary);
if (outFile.is_open()) {
std::cout << "Debug: Saving video stream to '" << outputFileName << "'" << std::endl;
} else {
std::cerr << "Warning: Failed to open output file '" << outputFileName << "'" << std::endl;
}
}
ScreenCapture capture;
if (!capture.Initialize()) {
@@ -67,6 +84,10 @@ int main(int argc, char* argv[]) {
sender.SendFrame(encodedData, timestamp, width, height, isKeyFrame);
// std::cout << "Sent frame: " << encodedData.size() << " bytes, Key: " << isKeyFrame << std::endl;
if (outFile.is_open()) {
outFile.write(reinterpret_cast<const char*>(encodedData.data()), encodedData.size());
}
}
}
capture.ReleaseFrame();