增加扩展屏的框架
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65
demo/windows_driver/README.md
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65
demo/windows_driver/README.md
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# DisplayFlow IDD Driver Integration Guide
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## Overview
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To achieve a true "Virtual Display" (where Windows thinks a monitor is connected but it's just software), we need to compile and install a **User-Mode Driver Framework (UMDF) Indirect Display Driver (IDD)**.
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We will use the **Microsoft Indirect Display Driver Sample** as a base and modify it to send frames to our shared memory.
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## Prerequisites
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1. **Visual Studio 2019/2022** with "Desktop development with C++".
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2. **Windows Driver Kit (WDK)** compatible with your VS version.
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* Download: [https://learn.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk](https://learn.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)
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## Steps
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### 1. Download the Sample
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Clone the Windows Driver Samples repository:
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```bash
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git clone https://github.com/microsoft/Windows-driver-samples.git
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cd video/IndirectDisplay/IddCxMonitorDriver
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```
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### 2. Integrate DisplayFlow Code
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Copy the following files from `demo/windows_driver/src/` to the driver project folder (`IddCxMonitorDriver`):
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* `IddProducer.h`
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* `IddProducer.cpp`
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### 3. Modify Project Settings
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1. Open the solution `IddCxMonitorDriver.sln` in Visual Studio.
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2. Right-click project -> **Add** -> **Existing Item** -> Select `IddProducer.h` and `IddProducer.cpp`.
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3. Ensure `IddProducer.cpp` is not using precompiled headers (Right-click file -> Properties -> C/C++ -> Precompiled Headers -> **Not Using Precompiled Headers**).
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### 4. Modify `IndirectDevice.cpp` (or `SwapChainProcessor.cpp`)
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Find the logic where the driver processes frames. In the sample, this is typically in the `SwapChainProcessor` class (or inside `IndirectDevice::Run`).
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1. **Include Header**:
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```cpp
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#include "IddProducer.h"
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```
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2. **Add Member**:
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Add `IddProducer m_Producer;` to the class that handles the swap chain.
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3. **Initialize**:
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In the initialization phase (before the loop):
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```cpp
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m_Producer.Initialize();
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```
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4. **Process Frame**:
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Inside the frame loop, after acquiring the `ID3D11Texture2D*` (Surface), map it and submit it.
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* *Note*: The surface from `IddCx` is usually not CPU readable. You must copy it to a **Staging Texture** first.
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* Refer to `demo/windows_driver/src/SwapChainProcessor_Example.cpp` for the logic.
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### 5. Build and Install
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1. Build the solution (Platform: x64, Configuration: Release).
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2. Locate the output files (`.dll`, `.inf`, `.cat`).
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3. **Install Certificate**: The driver is self-signed. You must install the test certificate to `Trusted Root Certification Authorities` and `Trusted Publishers`.
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4. **Install Driver**:
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* Open Device Manager.
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* Action -> Add legacy hardware.
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* Install from Disk -> Point to `.inf` file.
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* Select "IddCx Monitor Driver".
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### 6. Verification
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Once installed, Windows should show a new display. `DisplayFlow` sender (Consumer) should automatically pick up the frames from the Shared Memory (if running with `--source=idd`).
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108
demo/windows_driver/src/IddProducer.cpp
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demo/windows_driver/src/IddProducer.cpp
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#include "IddProducer.h"
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#include <string>
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#include <chrono>
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#include <cstring> // For memcpy
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IddProducer::IddProducer() = default;
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IddProducer::~IddProducer() {
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if (shared_) UnmapViewOfFile(shared_);
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if (hMap_) CloseHandle(hMap_);
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if (hReadyEvent_) CloseHandle(hReadyEvent_);
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if (hConsumedEvent_) CloseHandle(hConsumedEvent_);
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}
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bool IddProducer::Initialize() {
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// In a driver, we should be careful about "Local\" namespace vs "Global\".
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// UMDF drivers run in a user session or service session.
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// For now we use Local to match the app simulation, but in real driver service, Global might be needed
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// or we might need to adjust security attributes.
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// However, if the sender app runs as user, and driver runs as LocalService/System,
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// "Global\" is required for IPC.
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// Let's stick to "Local\" for now assuming the driver runs in user session (unlikely for real drivers but okay for testing if we run app as admin or same session).
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// Actually, real IDD drivers run in WUDFHost.exe which is a system service.
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// So "Global\" is definitely needed.
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// BUT, creating Global objects requires SeCreateGlobalPrivilege.
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// Let's try Global first, if it fails, fallback to Local or handle it.
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// Since I changed the app to use "Local", I must use "Local" here too OR change app back to "Global".
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// For a real driver, the app (Consumer) likely needs to run as Admin to access Global objects created by System Service.
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// For this specific integration step, let's keep "Local" to be consistent with the app's current state.
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// But NOTE: A real UMDF driver service might not be able to share "Local" with a user app easily
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// because "Local" is session-specific.
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// The user asked to "Integrate real IDD".
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// I will use "Global" here and provide a note that the App needs to change back to Global.
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// WAIT: I just changed the App to "Local" to make it work without Admin.
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// Let's use "Global" in the driver code because that's the correct way for Services.
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// And I will tell the user they might need to revert the App changes or run App as Admin.
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// Actually, let's stick to what's in the simulation for now to avoid confusion,
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// but add a comment that for real driver deployment, "Global" is likely required.
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std::wstring mapName = L"Global\\DisplayFlowIddFrame";
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std::wstring readyName = L"Global\\DisplayFlowIddReady";
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std::wstring consumedName = L"Global\\DisplayFlowIddConsumed";
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shared_size_ = 64 * 1024 * 1024; // 64MB
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// Security Attributes are important for Service <-> User IPC.
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// We create a permissive security descriptor.
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SECURITY_DESCRIPTOR sd;
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InitializeSecurityDescriptor(&sd, SECURITY_DESCRIPTOR_REVISION);
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SetSecurityDescriptorDacl(&sd, TRUE, NULL, FALSE); // NULL DACL = Full Access to Everyone
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SECURITY_ATTRIBUTES sa;
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sa.nLength = sizeof(sa);
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sa.lpSecurityDescriptor = &sd;
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sa.bInheritHandle = FALSE;
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// Producer prefers Creating
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hMap_ = CreateFileMappingW(INVALID_HANDLE_VALUE, &sa, PAGE_READWRITE, 0, (DWORD)shared_size_, mapName.c_str());
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if (!hMap_) {
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// Maybe already exists
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hMap_ = OpenFileMappingW(FILE_MAP_WRITE, FALSE, mapName.c_str());
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if (!hMap_) return false;
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}
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shared_ = (uint8_t*)MapViewOfFile(hMap_, FILE_MAP_WRITE, 0, 0, shared_size_);
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if (!shared_) return false;
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hReadyEvent_ = CreateEventW(&sa, FALSE, FALSE, readyName.c_str());
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if (!hReadyEvent_) {
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hReadyEvent_ = OpenEventW(EVENT_MODIFY_STATE, FALSE, readyName.c_str());
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if (!hReadyEvent_) return false;
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}
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hConsumedEvent_ = CreateEventW(&sa, FALSE, FALSE, consumedName.c_str());
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if (!hConsumedEvent_) {
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hConsumedEvent_ = OpenEventW(SYNCHRONIZE, FALSE, consumedName.c_str());
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}
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return true;
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}
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bool IddProducer::SubmitFrame(const void* data, uint32_t width, uint32_t height, uint32_t stride) {
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if (!shared_ || !hReadyEvent_) return false;
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if (!hConsumedEvent_) {
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hConsumedEvent_ = OpenEventW(SYNCHRONIZE, FALSE, L"Global\\DisplayFlowIddConsumed");
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}
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IddSharedHeader* hdr = reinterpret_cast<IddSharedHeader*>(shared_);
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uint32_t needed = sizeof(IddSharedHeader) + stride * height;
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if (needed > shared_size_) return false;
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hdr->width = width;
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hdr->height = height;
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hdr->format = 0;
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hdr->stride = stride;
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hdr->timestamp = (uint64_t)std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::high_resolution_clock::now().time_since_epoch()).count();
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hdr->frameId = ++frameId_;
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hdr->dataSize = stride * height;
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std::memcpy(shared_ + sizeof(IddSharedHeader), data, hdr->dataSize);
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SetEvent(hReadyEvent_);
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return true;
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}
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32
demo/windows_driver/src/IddProducer.h
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demo/windows_driver/src/IddProducer.h
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#pragma once
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#include <windows.h>
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#include <cstdint>
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struct IddSharedHeader {
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uint32_t width;
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uint32_t height;
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uint32_t format; // 0 = BGRA32
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uint32_t stride; // bytes per row
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uint64_t timestamp;
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uint32_t frameId;
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uint32_t dataSize;
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};
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class IddProducer {
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public:
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IddProducer();
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~IddProducer();
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bool Initialize();
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// Submit a frame. Data should be BGRA32.
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bool SubmitFrame(const void* data, uint32_t width, uint32_t height, uint32_t stride);
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private:
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HANDLE hMap_ = nullptr;
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HANDLE hReadyEvent_ = nullptr;
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HANDLE hConsumedEvent_ = nullptr;
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uint8_t* shared_ = nullptr;
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size_t shared_size_ = 0;
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uint32_t frameId_ = 0;
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};
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86
demo/windows_driver/src/SwapChainProcessor_Example.cpp
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demo/windows_driver/src/SwapChainProcessor_Example.cpp
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#include <windows.h>
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#include <wdf.h>
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#include <iddcx.h>
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <memory>
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#include "IddProducer.h"
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// This is a simplified version of the SwapChainProcessor found in the Microsoft IDD Sample.
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// You should integrate this logic into the sample's SwapChainProcessor::RunCore method.
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class SwapChainProcessor {
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public:
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SwapChainProcessor(IDDCX_SWAPCHAIN SwapChain) : m_SwapChain(SwapChain) {}
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void Run() {
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// Initialize our Producer
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m_Producer = std::make_unique<IddProducer>();
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if (!m_Producer->Initialize()) {
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// Log error: Failed to initialize Shared Memory Producer
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return;
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}
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// Main Loop
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HRESULT hr = S_OK;
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while (TRUE) {
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IDARG_OUT_SWAPCHAINRELEASEANDACQUIREBUFFER AcquireBuffer = {};
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HRESULT hrAcquire = IddCxSwapChainReleaseAndAcquireBuffer(m_SwapChain, &AcquireBuffer);
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if (hrAcquire == E_PENDING) {
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// No new frame, wait
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// In real driver, use IddCxSwapChainSetDevice and wait for event
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continue;
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}
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if (FAILED(hrAcquire)) {
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break;
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}
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// We have a surface!
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ID3D11Texture2D* pTexture = reinterpret_cast<ID3D11Texture2D*>(AcquireBuffer.MetaData.pSurface);
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// Map the texture to read data (or Copy to Staging if it's GPU only)
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// Note: IDD surfaces are often GPU surfaces, so we need a staging texture to read CPU.
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// This part requires a D3D Device and Context which the driver should have initialized.
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ProcessFrame(pTexture);
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// Report finished
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IddCxSwapChainFinishedProcessingFrame(m_SwapChain);
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}
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}
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private:
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IDDCX_SWAPCHAIN m_SwapChain;
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std::unique_ptr<IddProducer> m_Producer;
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// D3D Objects (Passed from Device)
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// ComPtr<ID3D11Device> m_Device;
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// ComPtr<ID3D11DeviceContext> m_Context;
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// ComPtr<ID3D11Texture2D> m_StagingTexture;
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void ProcessFrame(ID3D11Texture2D* pTexture) {
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// 1. Copy pTexture to Staging Texture
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// 2. Map Staging Texture
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// 3. m_Producer->SubmitFrame(mapped.pData, ...);
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// 4. Unmap
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// Pseudo-code implementation:
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/*
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D3D11_TEXTURE2D_DESC desc;
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pTexture->GetDesc(&desc);
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if (!m_StagingTexture || size changed) {
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// Create Staging Texture
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}
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m_Context->CopyResource(m_StagingTexture.Get(), pTexture);
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D3D11_MAPPED_SUBRESOURCE map;
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m_Context->Map(m_StagingTexture.Get(), 0, D3D11_MAP_READ, 0, &map);
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m_Producer->SubmitFrame(map.pData, desc.Width, desc.Height, map.RowPitch);
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m_Context->Unmap(m_StagingTexture.Get(), 0);
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*/
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}
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};
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