增加扩展屏的框架

This commit is contained in:
huanglinhuan
2025-12-22 13:48:06 +08:00
parent 1bf30d3c4c
commit 065251f727
13 changed files with 834 additions and 28 deletions

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# DisplayFlow IDD Driver Integration Guide
## Overview
To achieve a true "Virtual Display" (where Windows thinks a monitor is connected but it's just software), we need to compile and install a **User-Mode Driver Framework (UMDF) Indirect Display Driver (IDD)**.
We will use the **Microsoft Indirect Display Driver Sample** as a base and modify it to send frames to our shared memory.
## Prerequisites
1. **Visual Studio 2019/2022** with "Desktop development with C++".
2. **Windows Driver Kit (WDK)** compatible with your VS version.
* Download: [https://learn.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk](https://learn.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)
## Steps
### 1. Download the Sample
Clone the Windows Driver Samples repository:
```bash
git clone https://github.com/microsoft/Windows-driver-samples.git
cd video/IndirectDisplay/IddCxMonitorDriver
```
### 2. Integrate DisplayFlow Code
Copy the following files from `demo/windows_driver/src/` to the driver project folder (`IddCxMonitorDriver`):
* `IddProducer.h`
* `IddProducer.cpp`
### 3. Modify Project Settings
1. Open the solution `IddCxMonitorDriver.sln` in Visual Studio.
2. Right-click project -> **Add** -> **Existing Item** -> Select `IddProducer.h` and `IddProducer.cpp`.
3. Ensure `IddProducer.cpp` is not using precompiled headers (Right-click file -> Properties -> C/C++ -> Precompiled Headers -> **Not Using Precompiled Headers**).
### 4. Modify `IndirectDevice.cpp` (or `SwapChainProcessor.cpp`)
Find the logic where the driver processes frames. In the sample, this is typically in the `SwapChainProcessor` class (or inside `IndirectDevice::Run`).
1. **Include Header**:
```cpp
#include "IddProducer.h"
```
2. **Add Member**:
Add `IddProducer m_Producer;` to the class that handles the swap chain.
3. **Initialize**:
In the initialization phase (before the loop):
```cpp
m_Producer.Initialize();
```
4. **Process Frame**:
Inside the frame loop, after acquiring the `ID3D11Texture2D*` (Surface), map it and submit it.
* *Note*: The surface from `IddCx` is usually not CPU readable. You must copy it to a **Staging Texture** first.
* Refer to `demo/windows_driver/src/SwapChainProcessor_Example.cpp` for the logic.
### 5. Build and Install
1. Build the solution (Platform: x64, Configuration: Release).
2. Locate the output files (`.dll`, `.inf`, `.cat`).
3. **Install Certificate**: The driver is self-signed. You must install the test certificate to `Trusted Root Certification Authorities` and `Trusted Publishers`.
4. **Install Driver**:
* Open Device Manager.
* Action -> Add legacy hardware.
* Install from Disk -> Point to `.inf` file.
* Select "IddCx Monitor Driver".
### 6. Verification
Once installed, Windows should show a new display. `DisplayFlow` sender (Consumer) should automatically pick up the frames from the Shared Memory (if running with `--source=idd`).

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#include "IddProducer.h"
#include <string>
#include <chrono>
#include <cstring> // For memcpy
IddProducer::IddProducer() = default;
IddProducer::~IddProducer() {
if (shared_) UnmapViewOfFile(shared_);
if (hMap_) CloseHandle(hMap_);
if (hReadyEvent_) CloseHandle(hReadyEvent_);
if (hConsumedEvent_) CloseHandle(hConsumedEvent_);
}
bool IddProducer::Initialize() {
// In a driver, we should be careful about "Local\" namespace vs "Global\".
// UMDF drivers run in a user session or service session.
// For now we use Local to match the app simulation, but in real driver service, Global might be needed
// or we might need to adjust security attributes.
// However, if the sender app runs as user, and driver runs as LocalService/System,
// "Global\" is required for IPC.
// Let's stick to "Local\" for now assuming the driver runs in user session (unlikely for real drivers but okay for testing if we run app as admin or same session).
// Actually, real IDD drivers run in WUDFHost.exe which is a system service.
// So "Global\" is definitely needed.
// BUT, creating Global objects requires SeCreateGlobalPrivilege.
// Let's try Global first, if it fails, fallback to Local or handle it.
// Since I changed the app to use "Local", I must use "Local" here too OR change app back to "Global".
// For a real driver, the app (Consumer) likely needs to run as Admin to access Global objects created by System Service.
// For this specific integration step, let's keep "Local" to be consistent with the app's current state.
// But NOTE: A real UMDF driver service might not be able to share "Local" with a user app easily
// because "Local" is session-specific.
// The user asked to "Integrate real IDD".
// I will use "Global" here and provide a note that the App needs to change back to Global.
// WAIT: I just changed the App to "Local" to make it work without Admin.
// Let's use "Global" in the driver code because that's the correct way for Services.
// And I will tell the user they might need to revert the App changes or run App as Admin.
// Actually, let's stick to what's in the simulation for now to avoid confusion,
// but add a comment that for real driver deployment, "Global" is likely required.
std::wstring mapName = L"Global\\DisplayFlowIddFrame";
std::wstring readyName = L"Global\\DisplayFlowIddReady";
std::wstring consumedName = L"Global\\DisplayFlowIddConsumed";
shared_size_ = 64 * 1024 * 1024; // 64MB
// Security Attributes are important for Service <-> User IPC.
// We create a permissive security descriptor.
SECURITY_DESCRIPTOR sd;
InitializeSecurityDescriptor(&sd, SECURITY_DESCRIPTOR_REVISION);
SetSecurityDescriptorDacl(&sd, TRUE, NULL, FALSE); // NULL DACL = Full Access to Everyone
SECURITY_ATTRIBUTES sa;
sa.nLength = sizeof(sa);
sa.lpSecurityDescriptor = &sd;
sa.bInheritHandle = FALSE;
// Producer prefers Creating
hMap_ = CreateFileMappingW(INVALID_HANDLE_VALUE, &sa, PAGE_READWRITE, 0, (DWORD)shared_size_, mapName.c_str());
if (!hMap_) {
// Maybe already exists
hMap_ = OpenFileMappingW(FILE_MAP_WRITE, FALSE, mapName.c_str());
if (!hMap_) return false;
}
shared_ = (uint8_t*)MapViewOfFile(hMap_, FILE_MAP_WRITE, 0, 0, shared_size_);
if (!shared_) return false;
hReadyEvent_ = CreateEventW(&sa, FALSE, FALSE, readyName.c_str());
if (!hReadyEvent_) {
hReadyEvent_ = OpenEventW(EVENT_MODIFY_STATE, FALSE, readyName.c_str());
if (!hReadyEvent_) return false;
}
hConsumedEvent_ = CreateEventW(&sa, FALSE, FALSE, consumedName.c_str());
if (!hConsumedEvent_) {
hConsumedEvent_ = OpenEventW(SYNCHRONIZE, FALSE, consumedName.c_str());
}
return true;
}
bool IddProducer::SubmitFrame(const void* data, uint32_t width, uint32_t height, uint32_t stride) {
if (!shared_ || !hReadyEvent_) return false;
if (!hConsumedEvent_) {
hConsumedEvent_ = OpenEventW(SYNCHRONIZE, FALSE, L"Global\\DisplayFlowIddConsumed");
}
IddSharedHeader* hdr = reinterpret_cast<IddSharedHeader*>(shared_);
uint32_t needed = sizeof(IddSharedHeader) + stride * height;
if (needed > shared_size_) return false;
hdr->width = width;
hdr->height = height;
hdr->format = 0;
hdr->stride = stride;
hdr->timestamp = (uint64_t)std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now().time_since_epoch()).count();
hdr->frameId = ++frameId_;
hdr->dataSize = stride * height;
std::memcpy(shared_ + sizeof(IddSharedHeader), data, hdr->dataSize);
SetEvent(hReadyEvent_);
return true;
}

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#pragma once
#include <windows.h>
#include <cstdint>
struct IddSharedHeader {
uint32_t width;
uint32_t height;
uint32_t format; // 0 = BGRA32
uint32_t stride; // bytes per row
uint64_t timestamp;
uint32_t frameId;
uint32_t dataSize;
};
class IddProducer {
public:
IddProducer();
~IddProducer();
bool Initialize();
// Submit a frame. Data should be BGRA32.
bool SubmitFrame(const void* data, uint32_t width, uint32_t height, uint32_t stride);
private:
HANDLE hMap_ = nullptr;
HANDLE hReadyEvent_ = nullptr;
HANDLE hConsumedEvent_ = nullptr;
uint8_t* shared_ = nullptr;
size_t shared_size_ = 0;
uint32_t frameId_ = 0;
};

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#include <windows.h>
#include <wdf.h>
#include <iddcx.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include <memory>
#include "IddProducer.h"
// This is a simplified version of the SwapChainProcessor found in the Microsoft IDD Sample.
// You should integrate this logic into the sample's SwapChainProcessor::RunCore method.
class SwapChainProcessor {
public:
SwapChainProcessor(IDDCX_SWAPCHAIN SwapChain) : m_SwapChain(SwapChain) {}
void Run() {
// Initialize our Producer
m_Producer = std::make_unique<IddProducer>();
if (!m_Producer->Initialize()) {
// Log error: Failed to initialize Shared Memory Producer
return;
}
// Main Loop
HRESULT hr = S_OK;
while (TRUE) {
IDARG_OUT_SWAPCHAINRELEASEANDACQUIREBUFFER AcquireBuffer = {};
HRESULT hrAcquire = IddCxSwapChainReleaseAndAcquireBuffer(m_SwapChain, &AcquireBuffer);
if (hrAcquire == E_PENDING) {
// No new frame, wait
// In real driver, use IddCxSwapChainSetDevice and wait for event
continue;
}
if (FAILED(hrAcquire)) {
break;
}
// We have a surface!
ID3D11Texture2D* pTexture = reinterpret_cast<ID3D11Texture2D*>(AcquireBuffer.MetaData.pSurface);
// Map the texture to read data (or Copy to Staging if it's GPU only)
// Note: IDD surfaces are often GPU surfaces, so we need a staging texture to read CPU.
// This part requires a D3D Device and Context which the driver should have initialized.
ProcessFrame(pTexture);
// Report finished
IddCxSwapChainFinishedProcessingFrame(m_SwapChain);
}
}
private:
IDDCX_SWAPCHAIN m_SwapChain;
std::unique_ptr<IddProducer> m_Producer;
// D3D Objects (Passed from Device)
// ComPtr<ID3D11Device> m_Device;
// ComPtr<ID3D11DeviceContext> m_Context;
// ComPtr<ID3D11Texture2D> m_StagingTexture;
void ProcessFrame(ID3D11Texture2D* pTexture) {
// 1. Copy pTexture to Staging Texture
// 2. Map Staging Texture
// 3. m_Producer->SubmitFrame(mapped.pData, ...);
// 4. Unmap
// Pseudo-code implementation:
/*
D3D11_TEXTURE2D_DESC desc;
pTexture->GetDesc(&desc);
if (!m_StagingTexture || size changed) {
// Create Staging Texture
}
m_Context->CopyResource(m_StagingTexture.Get(), pTexture);
D3D11_MAPPED_SUBRESOURCE map;
m_Context->Map(m_StagingTexture.Get(), 0, D3D11_MAP_READ, 0, &map);
m_Producer->SubmitFrame(map.pData, desc.Width, desc.Height, map.RowPitch);
m_Context->Unmap(m_StagingTexture.Get(), 0);
*/
}
};