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DisplayFlow/demo/windows_sender/main.cpp

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#include "NetworkSender.h"
#include "ScreenCapture.h"
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#include "IddBridge.h"
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#include "VideoEncoder.h"
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#include "TcpServer.h"
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#include <iostream>
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#include <sstream>
#include <vector>
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#include <thread>
#include <chrono>
#include <fstream>
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#include <windows.h>
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int main(int argc, char* argv[]) {
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std::string ipStr = "127.0.0.1";
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int port = 8888;
std::string outputFileName = "";
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std::string source = "screen";
int outputIndex = -1;
bool iddProducer = false;
int producerOutputIndex = -1;
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std::string fileToSend = "";
std::string folderToSend = "";
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if (argc > 1) ipStr = argv[1];
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if (argc > 2) port = std::stoi(argv[2]);
if (argc > 3) outputFileName = argv[3];
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for (int i = 4; i < argc; ++i) {
std::string arg = argv[i];
if (arg.rfind("--source=", 0) == 0) {
source = arg.substr(std::string("--source=").size());
} else if (arg.rfind("--output=", 0) == 0) {
try {
outputIndex = std::stoi(arg.substr(std::string("--output=").size()));
} catch (...) {}
} else if (arg == "--idd-producer") {
iddProducer = true;
} else if (arg.rfind("--producer-output=", 0) == 0) {
try {
producerOutputIndex = std::stoi(arg.substr(std::string("--producer-output=").size()));
} catch (...) {}
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} else if (arg.rfind("--send-file=", 0) == 0) {
fileToSend = arg.substr(std::string("--send-file=").size());
} else if (arg.rfind("--send-folder=", 0) == 0) {
folderToSend = arg.substr(std::string("--send-folder=").size());
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}
}
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// Parse IPs
std::vector<std::string> ips;
std::stringstream ss(ipStr);
std::string item;
while (std::getline(ss, item, ',')) {
// Trim spaces might be good but let's assume no spaces for simplicity or user should handle
if (!item.empty()) {
ips.push_back(item);
}
}
if (ips.empty()) ips.push_back("127.0.0.1");
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std::cout << "Starting Windows Sender Demo..." << std::endl;
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std::cout << "Targets: ";
for (const auto& ip : ips) std::cout << ip << " ";
std::cout << ", Port: " << port << std::endl;
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std::cout << "Source: " << source << std::endl;
if (source == "screen" && outputIndex >= 0) {
std::cout << "Output Index: " << outputIndex << std::endl;
}
if (!outputFileName.empty()) {
std::cout << "Output File: " << outputFileName << std::endl;
}
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if (source == "idd" && iddProducer) {
std::cout << "IDD Producer enabled" << std::endl;
if (producerOutputIndex >= 0) {
std::cout << "Producer Output Index: " << producerOutputIndex << std::endl;
}
}
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// Start TCP Server
TcpServer tcpServer;
if (tcpServer.Start(8889)) {
// Wait for client to connect if we need to send a file immediately
if (!fileToSend.empty()) {
std::cout << "Waiting for client to connect to send file: " << fileToSend << "..." << std::endl;
// Simple polling wait (in a real app, use events/condition variables)
// But TcpServer::SendFile checks if client is connected.
// We'll try to send in a loop or thread.
std::thread([&tcpServer, fileToSend]() {
// Wait for up to 30 seconds for a client
for (int i = 0; i < 300; ++i) {
if (tcpServer.SendFile(fileToSend)) {
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}).detach();
} else if (!folderToSend.empty()) {
std::cout << "Waiting for client to connect to send folder: " << folderToSend << "..." << std::endl;
std::thread([&tcpServer, folderToSend]() {
for (int i = 0; i < 300; ++i) {
if (tcpServer.SendFolder(folderToSend)) {
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}).detach();
}
} else {
std::cerr << "Failed to start TCP Server on port 8889" << std::endl;
}
// Debug: Open file to save H.264 stream if filename is provided
std::ofstream outFile;
if (!outputFileName.empty()) {
outFile.open(outputFileName, std::ios::binary);
if (outFile.is_open()) {
std::cout << "Debug: Saving video stream to '" << outputFileName << "'" << std::endl;
} else {
std::cerr << "Warning: Failed to open output file '" << outputFileName << "'" << std::endl;
}
}
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std::thread producerThread;
if (source == "idd" && iddProducer) {
producerThread = std::thread([producerOutputIndex]() {
ScreenCapture cap;
bool okCap = false;
if (producerOutputIndex >= 0) okCap = cap.InitializeWithOutputIndex(producerOutputIndex);
else okCap = cap.Initialize();
if (!okCap) return;
D3D11_TEXTURE2D_DESC desc = {};
ComPtr<ID3D11Texture2D> frame;
while (!cap.CaptureFrame(frame)) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
frame->GetDesc(&desc);
cap.ReleaseFrame();
D3D11_TEXTURE2D_DESC sdesc = {};
sdesc.Width = desc.Width;
sdesc.Height = desc.Height;
sdesc.MipLevels = 1;
sdesc.ArraySize = 1;
sdesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
sdesc.SampleDesc.Count = 1;
sdesc.Usage = D3D11_USAGE_STAGING;
sdesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
ComPtr<ID3D11Texture2D> staging;
cap.GetDevice()->CreateTexture2D(&sdesc, nullptr, &staging);
IddProducer producer;
if (!producer.Initialize()) return;
while (true) {
ComPtr<ID3D11Texture2D> tex;
if (cap.CaptureFrame(tex)) {
cap.GetContext()->CopyResource(staging.Get(), tex.Get());
D3D11_MAPPED_SUBRESOURCE mapped = {};
if (SUCCEEDED(cap.GetContext()->Map(staging.Get(), 0, D3D11_MAP_READ, 0, &mapped))) {
producer.SubmitFrame(mapped.pData, desc.Width, desc.Height, (uint32_t)mapped.RowPitch);
cap.GetContext()->Unmap(staging.Get(), 0);
}
cap.ReleaseFrame();
} else {
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
}
});
}
bool ok = false;
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ScreenCapture capture;
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IddBridge idd;
bool useIdd = (source == "idd");
if (useIdd) {
ok = idd.Initialize();
} else {
if (outputIndex >= 0) {
ok = capture.InitializeWithOutputIndex(outputIndex);
} else {
ok = capture.Initialize();
}
}
if (!ok) {
std::cerr << "Failed to initialize capture source" << std::endl;
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return 1;
}
// Get screen size
D3D11_TEXTURE2D_DESC desc;
ComPtr<ID3D11Texture2D> frame;
std::cout << "Waiting for first frame..." << std::endl;
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if (useIdd) {
while (!idd.CaptureFrame(frame)) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
} else {
while (!capture.CaptureFrame(frame)) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
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}
frame->GetDesc(&desc);
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if (useIdd) {
idd.ReleaseFrame();
} else {
capture.ReleaseFrame();
}
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int width = desc.Width;
int height = desc.Height;
std::cout << "Screen Size: " << width << "x" << height << std::endl;
VideoEncoder encoder;
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if (!encoder.Initialize(useIdd ? idd.GetDevice() : capture.GetDevice(), width, height, 60, 4000000)) {
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std::cerr << "Failed to initialize Video Encoder" << std::endl;
return 1;
}
NetworkSender sender;
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if (!sender.Initialize(ips, port)) {
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std::cerr << "Failed to initialize Network Sender" << std::endl;
return 1;
}
std::cout << "Streaming started. Press Ctrl+C to stop." << std::endl;
int frameCount = 0;
auto lastTime = std::chrono::high_resolution_clock::now();
while (true) {
ComPtr<ID3D11Texture2D> texture;
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bool got = false;
if (useIdd) {
got = idd.CaptureFrame(texture);
} else {
got = capture.CaptureFrame(texture);
}
if (got) {
D3D11_TEXTURE2D_DESC tdesc = {};
texture->GetDesc(&tdesc);
if (tdesc.Width != (UINT)width || tdesc.Height != (UINT)height) {
std::cout << "Resolution changed: " << width << "x" << height << " -> " << tdesc.Width << "x" << tdesc.Height << std::endl;
width = (int)tdesc.Width;
height = (int)tdesc.Height;
if (!encoder.Reinitialize(width, height, 60, 4000000)) {
std::cerr << "Failed to reinitialize encoder on resolution change" << std::endl;
break;
}
}
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std::vector<uint8_t> encodedData;
bool isKeyFrame = false;
if (encoder.EncodeFrame(texture.Get(), encodedData, isKeyFrame)) {
if (!encodedData.empty()) {
// Current timestamp in ms
auto now = std::chrono::high_resolution_clock::now();
uint64_t timestamp = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
sender.SendFrame(encodedData, timestamp, width, height, isKeyFrame);
// std::cout << "Sent frame: " << encodedData.size() << " bytes, Key: " << isKeyFrame << std::endl;
if (outFile.is_open()) {
outFile.write(reinterpret_cast<const char*>(encodedData.data()), encodedData.size());
}
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}
}
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if (useIdd) {
idd.ReleaseFrame();
} else {
capture.ReleaseFrame();
}
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frameCount++;
}
auto now = std::chrono::high_resolution_clock::now();
if (std::chrono::duration_cast<std::chrono::seconds>(now - lastTime).count() >= 1) {
std::cout << "FPS: " << frameCount << std::endl;
frameCount = 0;
lastTime = now;
}
// Don't sleep too much, CaptureFrame waits.
// But if CaptureFrame returns immediately (high refresh rate), we might want to cap it?
// Desktop Duplication limits itself to screen refresh rate usually.
}
return 0;
}